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752
4 years ago

| Online Multiplayer Status Update | (Devlog)

For each player, "his" slime is highlighted so that he is always in the foreground

All skins are now synchronized so that all players get the skins "correctly" displayed

Game on Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate_Jump/




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I'm already starting to slowly update the designs. (I'll get to do the same with Steam, but Steam has a lot more images in different sizes). Yay...)

Demo Update: 0.1.1

New:

- Particle effect when the player jumps

- Button for Mobile to open the pause menu

Bugfixes:

- Auto-run after game paused

----- major update | demo version 0.1.3 -----

------| new |------

- New Ui Animations

- New Text Font

-------| Bug fixe´s |-------

- Menu Movement fixed

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

1/3 New Menu´s and Animation + script reduced to one quarter (1/4). this is the first of three contributions.

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

Mobile Control is Back! and NEW Slime Animations!

It is now possible to play the game on mobile again. The Slime has also received its first animations.

(these are now no longer single images but are animated in unity which makes the animation smoother).

3/3 Font revision and the announcement. this is the last of three contributions.

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

----- major update | demo version 0.1.2 -----

------| new |------

- The first five levels in ‘Adventure’ mode have been added.

- New button layout

-------| Bug fixe´s |-------

- Slime no longer floats slightly above the ground.