
| Online Multiplayer Status Update | (Devlog)
For each player, "his" slime is highlighted so that he is always in the foreground
All skins are now synchronized so that all players get the skins "correctly" displayed
Game on Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate_Jump/
Next up
I'm in the process of reworking the character on the right you can see the result so far. (of course I'm not finished yet) but how do you like it so far?
----- major update | demo version 0.1.3 -----
------| new |------
- New Ui Animations
- New Text Font
-------| Bug fixe´s |-------
- Menu Movement fixed
Demo Update: 0.1.1
New:
- Particle effect when the player jumps
- Button for Mobile to open the pause menu
Bugfixes:
- Auto-run after game paused
Have you played Bandit Trap?
New quests celebrating the game have entered your log. Tell us about YOUR favorite trap from Bandit Trap using the tag #MyFavoriteBanditTrap.
Get the game: https://bit.ly/bandittraplaunch
Platforms are coming back, with an important new feature!
The platforms are finally back with an important new feature. Now it is possible to set an infinite number of points from which the platform can move back and forth instead of just 2.
Everything is Crab is OUT NOW! Choose from near-endless evolutions and options in every run. Out now on Steam and Epic Games Store.
Quests celebrating the game are in your quest log.
Get the game: https://bit.ly/EverythingIsCrabLaunch
Learn more about the quests 🔽
So it's 1 o'clock at night but I'm almost done, only my hands are missing!
----- major update | demo version 0.1.2 -----
------| new |------
- The first five levels in ‘Adventure’ mode have been added.
- New button layout
-------| Bug fixe´s |-------
- Slime no longer floats slightly above the ground.
🎉 Bandit Trap is OUT NOW! 🎉
Defend your home using inventive boobytraps as the Trapper, or team up as three sneaky Bandits and try to escape with the loot!
Get the game now: https://bit.ly/bandittraplaunch
Complete our quests celebrating the #BanditTrapLaunch!
i'm in the process of redesigning the weapon. on the left you can see the result so far.
what do you think?














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