
Oops, I was too busy to post this yesterday. Happy Valentine's day from the *Mary's Dating Simulator* team.
Next up
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.
Mary (x4)
Toy Mary looking for an audience.
Generating an entire wall of any shape from a predefined mesh is so much nicer than trying to hard model all these details.
Apparently the old MA2 models still work!
Per my last post, here's what 17 extra hours of targeted work can change.
It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.
Man I wish there was a better way to polygonize a curve...
I was trying to ragebait other modelers with that last post. Yes I know better ways to polgonize a curve.






























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