2 months ago

Origami now lets you add new block attributes without disrupting the runtime.

The first one I'm adding is "mod".

Also updated the textures.




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I know some of yall need to read this and just get the fuck outta there. You should've done it a long time ago.

I'm gonna work on this again from the ground up. It's such a simple concept for a game at its core and too much work went into the assets years ago for it to be scrapped entirely.

With what I know now, it should be really fun.

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

this is mental btw (Jetsy 2DX, a game I'm currently updating)

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

This is elite ball knowledge but does anyone remember when you could put sprites in front of variable monitors? I miss that.

💀

Testing out a new move! This move is for all characters

heres what im doing while not working on unsandboxed. the design is my own.