
Our UI guy is cooking!π₯π
After two weeks of prototyping we finally nailed down the boot up sequence and design for our main UI!
Totally not evangelion/gundam inspired~ π
Next up
Been a while β totally not because my main ISP has been kapoot for 23 days straight and counting! π€£
Anyway, hereβs some gameplay featuring the new bullet time and mini-dash mechanics. What do you think?
Do I really need those bars and pie charts in the UI? Nope, not really β but they sure look cool. π
Trying to slip past the new Shrike-class heavy frigateβs point-defense systemβ¦
Yeah, I definitely need to nerf this one a bit. π
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Β
Head over to the shop to collect yours π https://gamejolt.com/#shop
Merry Xmas everyone~ π₯³π₯³π₯³
Hope everyone is having a blast this jolly season~
Unlike me, who's still slogging along our game. π€£Here's a WIP look for our mission selection scene.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Animated pie chart took way longer than expected. π€£
At least it looks a lot less static now, lol. Clicking the icons simulates power drain when a module is active.
Another Heavy Railgun Test, I really like how it disables stuff upon contact. The ships powering down looks really dope. π
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Did someone call the cavalry? π«‘
A fleet of ships dropping out of warp mid-battle engaging the enemy never gets old. π€£












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