21 days ago

Out of context wet bouncing hairball




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Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

Added food

Mangle (Fixed)

I thought this would be fun to model, and I've been in a bit of a FNaF mood again.

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Here's a little PAC-MAN render I did to celebrate Christmas ^^

I had a lot of fun trying to re-create that PS1 FMV look from the original PAC-MAN WORLD ^^

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One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

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#ScreenShotSaturday #IndieDev #GameDev

I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!

(Also, it has dramatically changed since the last time I showed anything about this to the public)