21 days ago

Mangle (Fixed)

I thought this would be fun to model, and I've been in a bit of a FNaF mood again.




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Added food

Created a texture based depth shader for the face ^^

One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Merry Christmas from the POPGOES team!

(Thank you JennyKai31 for the new artwork!)

Finally getting around to animating Charlotte's updated model ^^

(don't mind the face textures, that's just how Blender displays them)

@Distant-Dimensions is a Jolter to Watch, self-taught 3D & 2D Artist, Animator, and Game Developer! Follow @Distant-Dimensions before the quest ends on December 9 and you'll get Coins!

Waiting animations

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.

It's the Most Wonderful Time of the Year

Working great on steam deck!