Game
Night Shift at Spike's
4 years ago

(OUTDATED) 450 Followers - Progress Update + What this game is


Hey everyone!

Thank you so much for 450 followers!

I would also like to thank @Ultranite for giving me the opportunity to tease the game in the Summer Showcase event. I did not expect it.

This is somewhat a long devlog and I recommend reading it to understand this game, but I included a TLDR.


captura_de_tela_60.png

(Still missing other character models for now)

Like I said in the past devlogs, I like being honest and open about the game and its development.

This game is simple. I'm working on it mostly by myself, so don't expect a "AAA" game with "4k 60fps Unreal Engine cutscenes, mocap and lens flares". I'm already warning you before release. Though I do wanna try some things out, simplicity will still be the focus.

I want to make a game people can have fun playing and maybe even experience some nostalgia, as the original is pretty old, and finally finish what I started years ago.

Since the reveal of the page, I've been working on improving the game visually thanks to some feedback.

office_changes_1.png

Some things still need to be tweaked, but here's the main change that has been made to the office.


TL;DR - Spike's is a simple game, manage your expectations.

If you have any questions about the game, feel free to ask them below and I'll get to answering what I can when possible.

Thanks for the support and until next devlog!

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Average fangame boss fight

So, where are the updates? Is this canceled?

Announcement

(OUTDATED) 500 Followers Update + New design reveal

(full render next slide)

Did you know the original NSaS demo (released way back in March 18, 2015) is lost media?

The old page is in the web archive, but the download link wasn't archived.

The game had 2,770 downloads before the page was taken down. Were you there?

No more file loss, Spike's now has source control!

This will be extremely useful not just for backing up the project files, but incase I break something, I can revert to a previous commit!

(OUTDATED) Keep on Dancing (Lily Reveal) - December 2021 Update

(OUTDATED) Welcome to the new page.

It's here!

Progress should speed up now.

I'm currently updating the .blend files as the scaling was inconsistent. Also taking some time to improve on props I was lazy with and overall making my workflow more efficient.

Can't wait to show it all soon.