Hey everyone!
Thank you so much for 450 followers!
I would also like to thank @Ultranite for giving me the opportunity to tease the game in the Summer Showcase event. I did not expect it.
This is somewhat a long devlog and I recommend reading it to understand this game, but I included a TLDR.
![captura_de_tela_60.png captura_de_tela_60.png](https://m.gjcdn.net/content/750/8273803-shhtnwtw-v4.webp)
(Still missing other character models for now)
Like I said in the past devlogs, I like being honest and open about the game and its development.
This game is simple. I'm working on it mostly by myself, so don't expect a "AAA" game with "4k 60fps Unreal Engine cutscenes, mocap and lens flares". I'm already warning you before release. Though I do wanna try some things out, simplicity will still be the focus.
I want to make a game people can have fun playing and maybe even experience some nostalgia, as the original is pretty old, and finally finish what I started years ago.
Since the reveal of the page, I've been working on improving the game visually thanks to some feedback.
![office_changes_1.png office_changes_1.png](https://m.gjcdn.net/content/750/8263086-y5gq66wd-v4.webp)
Some things still need to be tweaked, but here's the main change that has been made to the office.
TL;DR - Spike's is a simple game, manage your expectations.
If you have any questions about the game, feel free to ask them below and I'll get to answering what I can when possible.
Thanks for the support and until next devlog!
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