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April Fools! So we decided to go third person instead. Also we're turning it into an MMO.
Third Person Swinger Man, A E S T H E T I C editor and more!
When your code reaches the level of abstraction where it's impossible to tell what function it actually has.
I rather consider myself an author of abstract pieces. Throwback to an earlier stage of The Movie Maker Game. Prototype available here: https://gamejolt.com/games/MovieMakerGame/398443
The UX for Forge and Fight kinda goes against established web convention. We pretty much took the 'F' shape and kicked it to the other corner. Looks nice though. Try the game: https://gamejolt.com/games/forge-and-fight/400824
Doing some networky tests to see if it's possible to do prediction on chained physics objects. Seems somewhat promising if you set a fairly decent standard on the connection.
Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.
When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.
We have finally launched!
Off the the woods to build a legally-not-a-house. Happy easter everyone!










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