Next up
Made some progress on the game's logo screen.
Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.
Even though Driftfinity was released less than 24 hours ago, I've decided to patch it already. This small patch solely focuses on vehicle handling and makes the car much easier to drift.
Anyone feel like a burger? Or some kåv?
Enemy AI and animations are getting some love.
Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.
The forest level has now received a visual update as well.
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
I'm still not sure what the protagonist's name should be. Gunhild, perhaps?
I'd love to hear your suggestions
I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.
Working on reload animations. You can expect a new devlog video soon.
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