Next up
I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.
Enemy AI and animations are getting some love.
Anyone feel like a burger? Or some kåv?
Even though Driftfinity was released less than 24 hours ago, I've decided to patch it already. This small patch solely focuses on vehicle handling and makes the car much easier to drift.
I'm still not sure what the protagonist's name should be. Gunhild, perhaps?
I'd love to hear your suggestions
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
Made some progress on the game's logo screen.
Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.
Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.
So here's the first peek at the upcoming Subway level.
The forest level has now received a visual update as well.
I've been working away on the city environment and am at this point quite pleased with it visually. Definitely causes gorgeous reflections in the car's paint job.
Of course, patch 0.2.0 will feature quite a few gameplay changes as well.










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