Game
Driftfinity

5 years ago

Version 0.2.0 of Driftfinity is now available to download.

Considering the overall scope of the game, this is a pretty hefty improvement, featuring improvements to gameplay and overall presentation.

I look forward to hearing your feedback.




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Even though Driftfinity was released less than 24 hours ago, I've decided to patch it already. This small patch solely focuses on vehicle handling and makes the car much easier to drift.

Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.

Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.

Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.

I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.

Working on reload animations. You can expect a new devlog video soon.

Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.

So here's the first peek at the upcoming Subway level.

Enemy AI and animations are getting some love.

I've been working away on the city environment and am at this point quite pleased with it visually. Definitely causes gorgeous reflections in the car's paint job.

Of course, patch 0.2.0 will feature quite a few gameplay changes as well.

Anyone feel like a burger? Or some kåv?