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Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.
Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.
Anyone feel like a burger? Or some kåv?
I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.
The forest level has now received a visual update as well.
Working on reload animations. You can expect a new devlog video soon.
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.
How do you like the Pistol and Elite Pistol?
I've been working away on the city environment and am at this point quite pleased with it visually. Definitely causes gorgeous reflections in the car's paint job.
Of course, patch 0.2.0 will feature quite a few gameplay changes as well.
I'm still not sure what the protagonist's name should be. Gunhild, perhaps?
I'd love to hear your suggestions
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