3 years ago

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One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Added food

#ScreenShotSaturday #IndieDev #GameDev

I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!

(Also, it has dramatically changed since the last time I showed anything about this to the public)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Out of context wet bouncing hairball

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @Silentfaith to open today's slot on the calendar.

#AdventCalendar2025

What's on TV today?

I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @XHeheX to open today's slot on the calendar.

#AdventCalendar2025

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.