Making a big game is kind of like a Hydra. You cut off one head, two more will grow in its place. This time, when I “fixed” the shop system, I screwed up by having an error message pop up. So, anyone who downloaded version 1.0.4 or 1.0.5, I apologize. A newer version with that shop definitely fixed (I hope) has been released. …oh, and expect to earn more hearts, and less money and bombs and shurikens.
…oh, and this game’s supposed to be a complete game. Again, transfer your old saves, blah blah blah.
Again, I have to apologize, but thank you all for your support. If I’m lucky, this should be my last one…
Next up
A step-by-step process for bigger sprites.
GM Studio 1 works like Windows XP's Paint, but with nicer features. As such, even a lefty like me can learn to draw right-handed with a Line tool.
Well, I was looking through some old files, and found some cool stuff.
Like I said before, draw_background_tiled_ext() can't do rotation. ...but if I'm not rotating, I can use it without consequence for an infinite floor.
I'm gonna work on a system for the road to constantly spawn objects as I move forward in a sequence.
Here I am, still trying to push the limits. I'm pretty sure there's a shader for Mode 7 out there, but this is what I've been working with.
Also, because of limitations, red flashing floors generate force fields you can bump into.
The only thing harder than animating a set of wheels is making it handle like a set of wheels.
...and making an infinite floor without resorting to the official 3D engine.
I might have gone too far in a few places, and not enough in others.
There are a lot of robot arms in a prosthetics factory. They flail about, so don't get too close, or they'll hurt you.
All this work to get punched in the face.
First off, you can't rotate a background with draw_background_tiled. However, you can draw anything on a BIG surface, and a surface can be rotated and doubled up.
So, the infinite floor uses a surface, and now it's not chugging so hard. Look at the FPS.
Concept art time!
Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.










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