Game
Dragonian: The Imbalance of Sierr
11 years ago

...oy... ANOTHER bug fix?


Making a big game is kind of like a Hydra. You cut off one head, two more will grow in its place. This time, when I “fixed” the shop system, I screwed up by having an error message pop up. So, anyone who downloaded version 1.0.4 or 1.0.5, I apologize. A newer version with that shop definitely fixed (I hope) has been released. …oh, and expect to earn more hearts, and less money and bombs and shurikens.
…oh, and this game’s supposed to be a complete game. Again, transfer your old saves, blah blah blah.
Again, I have to apologize, but thank you all for your support. If I’m lucky, this should be my last one…



2 comments

Loading...

Next up

Whoooooa, we're halfway there!

...in terms of cutscenes.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Resistance is futile.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

Well, finding glitches was bound to happen.

In this case, with a scrolling boss, the player's trapped on the left side of the screen until there's no solid block there.

I'd better fix that, THEN shrink the gap behind the boss.