Game
Dragonian: The Imbalance of Sierr






2 years ago

Well, I was looking through some old files, and found some cool stuff.


...yeah. I thought I lost these files, but I had them backed up on my computer. This means my old Tales of the Wind Fish story (a prototype story that led to Dragonian), my Elfling language guide, Tiel's Diary story, and an older dialogue script have been backed up now.

Anyway, let's show you the language. It's a stupid word-swap language, labeled WSL, but it may help you understand the lyrics of the first song in Rock Beyond Time.

Word-Swap Language (WSL)

Faroresa- brave
Lin- Hero
Draconi- Dragon
Pixen- Fairy
Wyrsaur- Dragonian
Kazushi- Wind Fish
Unico- Einhorn
Drapix- Nymph
Ahktiensma- Plague

Ash- I, we, me
Vo- you
Ari- thank
Gi- give
Arigi- thank-give, repay
Miriri- please
Ad- to
To / Toh- and
No- of
Ahf- for
Tota- all
Erxi- this
Aro- among, around
Dai- great
Effi- if
Rah- have
Manda- must
Em- from
Ieiie- no
Curlo- here
Aah- yes
Rai- cannot
Obin- thing, object
Fa- that
Repeda- again
Vie- look
Existen- exists
Desira- wish
Loket- find, seek, locate
Aria- sing
Arien- song
Nam- name
Exitas- goodbye
Aiten- help
Yamete- stop
Sumimasen- sorry
Dicta- words
Selec- choose
Lisay- hear, listen
Fora- always
Shta- was, past-tensing
Wa- what
Wo- who
Ho- how

Qirai- awful
Sanctumis- temple

inexhal- breathe
Basjo- melt

Mesaro- mountain
Falsim- illusion

Cont- world
Areis- land
Pamen- cost
Rui- failure
Gener- create

Duelar- fight, confront
Orija- origin, birthplace
Conch- body, shell
Ningensa- human

Secra- family
Naha- mother
Nuhu- father
Fema- girl, she, her
Femara- daughter
Malae- boy, he, him
Malaera- son
Roya- Kingdom. attach to end of Naha for Queen, Nuhu for king, Fema for princess, Malae for prince.

Concep- idea
Amora- love
Vitala- life
Vitalin- live
Radia- light
Retan- return
Chronas- time
Maho- magic
Morta- mortal
Morto- killer
Morten- dead
Inmorta- immortal
Kah- power
Amomort- fate, balance, love/death
Chaos- chaos, disorder
Ningensias- humanity
Sacra- blessed, bestowed
Sacrum- honor
Brib- hire, paid to work
Intairpra- understand, interpret

Corida- door
Cerado/cerad- closed, shut
Eech- one
Mimi- ear, ears
Rivier- flow
Comprehen- understand
Majestical- beautiful
Disca- find, locate
Inscript- writing
Coasten- shore, beach
Vocalis- language, tongue
Appara- in sight, in front of, before
Mortani- dying
Descenda- lying down
Orijina- point of origin
Koneti- serve, perform, do
Ponsib- Duty, responsibility
Mobrinzo- Moblin, Pig-man
Chozori- Chozo language (...long story. It's a word-swap language, and this was made before Metroid Dread happened.)

Imigra- movement, settlement
Atoma- matter
Negya- dark

Befra- before, until
Tera- frighten
Constra- Build

Lun- in
Sol- out
Mult- many

Tomat- blood
Relica- Ancient ones
Damo - Demon
Sla- obey
Chand- make (superficial use)
Rejj- rage, fury

Mortareis- Death land, Deathscape, underworld

1


1 comment

Loading...

Next up

Welcome to Space.

...not much going on here, is there?

When I was young and ambitious, I tried making a game called XSF Force. One element you might find (but not implemented) is this guy's talking head and body.

He's a reporter named Mr. Snyder.

I could reuse these GFX, if I clean 'em up a bit.

One of the bonus stages will be a top-down stage where you try to stop the Demolition robots from smashing the summer home.

...but I don't know whether or not failing a bonus stage should "count". I think the worst bonus stages in gaming are mandatory.

If there's going to be a save feature in my game, I might as well give the players their own kind of Level Select so they can replay it any way they want.

I know I should work on that boss, but still...

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

That boss is now done, and implemented.

I can safely say I've completed half of the main game now, even though it's just the first three levels and the second-to-last.

Time to do something else.

Why a chrome sphere for this logo? Because I wanted to.

What happens in the "O" usually changes from game to game. Cybosaurs had Sinistar, Shiro Ninja had , Shiro Ninja Mayhem had Pirate Jack, Dragonian had the cast of Staff of Laria, and so on.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Animation testing, again.

I map animations to keyboard buttons, then figure out the AI. Character movement is tied to the animations before adding the AI.

...and that's why I think a fighting-game mode can be programmed in this game.

Looking through some old files again. Apparently, I've been making games since 2006, at least. My high school days.

My pixel art sucked back then, but I kept at it, and didn't post games until 2010.

...and yes, that IS Slasher Kabuki.