5 months ago

Particle Collisions!

Could have done this by spawning a temp object to control the collision particles, or the over/under systems I use for some other particle stuff.

Instead I'm just using the trail system, but hiding the sprite and adding a death timer.


This was necessary because killing the Magic object killed the Particle system making the particles instantly disappear instead of fading out as they were intended.



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I...I think the Fish Pond is working...

Woop!

No favourite game, just a favourite series.

#MyFavoriteGame

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

It's not as good as when the player fishes, but NPC's can now fish in Fishponds. I need to set up some more variables to get the bobber to bob and to let them be able to cast the line.

Also animate the water...maybe add shader?

That's tomorrows job.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Need to find time to do this!

Don't have any gameDev to show yet so here's some of my recent Pokemon Card pulls!

animating my forever wip

Woo! Finally got my Sun lion!

Hopefully I can get a Moon bat later this week!

Also this dummy, it's got spikes for eyes!?