9 months ago

Particle Collisions!

Could have done this by spawning a temp object to control the collision particles, or the over/under systems I use for some other particle stuff.

Instead I'm just using the trail system, but hiding the sprite and adding a death timer.


This was necessary because killing the Magic object killed the Particle system making the particles instantly disappear instead of fading out as they were intended.



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Updating water, added some stuff to make things more visually pleasing. I think I need the tint back or maybe to try different blending. Kinda want to try a displacement map again instead of the directional movement? Need to find that again. (laptop gif)

Nothing I make will ever be better than the tiny birbs

Ooo pretty!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

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Quick and dirty Quest system and UI. No idea how to do strike through text so I just added [DONE] to the completed tasks.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Happy November everyone! I hope you all had a wonderful October! Mostly optimisation and reworks this month.

https://www.patreon.com/posts/141102397

Opera GX's #GXNailArt competition has arrived on Game Jolt!

You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!

Get started by completing our #GXNailArt quests!

Added more underwater stuff. They aren't too visible. Some of them look a little weird though, I dunno maybe I need to mix the up instead of having single ones.