I am experimenting with particles and thought that I'd make some falling leaves. Let me know if I should adjust anything or add any particles.
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Next up
Third Floor recreation using brush tool.
Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.
PS: Sorry if it's loud
Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.
my second car in my life
It's a feature, not a bug.
So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.
INVENTORY TEST HUD:
PS: Sorry for lag mid video
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I don't think that counts as walking.
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