Game
PropHunt











4 years ago

Patch 0.2.0

Bug fixes and Minor improvements

See Article for all the notes


Additions

  • Added blocking Volumes (invisible walls) in Valley map

  • Added cross-hair color adjust

  • Added sliding door sound

  • Added mountain rocks

  • Added ceiling to valley building and lowered the lights

  • Added a Map Vote system

  • Added server name character limit

Changes

  • Disabled weapon collision offset replication

  • Changed Cabin maps

  • Default Lights now have a glow

  • Glass doesn't smash from prop just touching it

  • Flashlight turns itself on after switching weapons if previously left on

  • Minor improvements to Join menu

    1. Text wrapping for join menu

    2. Added Colors

    3. game mode section removed

  • Reduced Brightness for holosight

  • Actual grenade Launcher

  • Friends list priority

    1. Playing

    2. Online

    3. Away

    4. Offline

Issues Fixed

  • Fixed spectators leaving counting towards a kill

  • Fixed Join System, it now takes a bit more time but makes sure you load in the right level (had to do this for the vote system)

  • Fixed an issue where characters couldn't step up on prop players

  • Fixed an issue where hunters would go through prop players

  • Fixed Sniper hit trace

  • Fixed explosions not registering radial damage

  • Fixed valley night sound

  • Fixed closet door replication



0 comments

Loading...

Next up

Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)

Update 0.2.6

Size cut, Optimization and small fixes.

Wha.....????

A knight who refused to die… now fights with what’s left.

The first boss of The Wolf in Me.

Decay took his body, not his skill. Precision. Discipline. Relentless technique.

This is not a monster. It is a warrior.

Sea Doggo

This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.

UI Overhaul

Rounded Corners and added colors to Buttons, sliders and spin boxes.

Which one do you like. Colorful, purple or indigo?

Last pic is the old UI

ah yes

something that I haven't touched in a month and worked fine is now suddenly causing a crash

thanks unreal

He is watching...

Another small Update!

V0.2.4