Game
Bound for Tides

4 days ago

:patch , added sell function within shop directly for quality of life

:hotfix cooldown on skills is now actively displaying and counting down
:hotfix increased the enemy health increment per stage 
:hotfix capped the reward increment increase on low tiers




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for the second game play mode this is as far as if gotten you can click on a ship thats on route and move it around every minute enemy ships spawn already and they also have crew lineups , the battle simulation also already works :D #newtocoding

i am amped to announce a large update been working hard on getting all this additions sorted stay TUNED :)

if generated 32 unique enemies so far for this game , got 4 uniqie skills , default attack , and 2 passive attacks , cleave and chain lightning got gear system and merge system game is comming along :D First ever attempt at game development

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Showing off player 2 😎

What do you think?

Path of Kami, running around the shrine area

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Colorful Fox

Happy Late Easter!