Fixed a bug where the jumpscares in the basement levels wouldn't transition to the game over screen.
Removed the "channel blur" effect from the basement level cameras (red and blue effect), in order to reduce potential lag.
Added a camera distortion effect to the basement cameras to replace the "channel blur" effect.
Added an objective marker to the map in the arcade nightmare level, to ease confusion in where players are supposed to go.
As always, make sure to leave feedback on the game; and report bugs.
Next up
If you know, you know.
WE ARE SO FROOTING BACK!!! 💖💖💖💖💖💖💖🍎🍎🍎🍎🍎
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
Took down the game, it's not coming back. I quit trying to fix this, and anyone who believed me putting effort into this could amount to something good is more naive than I was for wasting what could of been the best years of my life on this crap! :)
Reaching the Goal #SaveJim
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
daily pixelart day 5 !!!
lolbit
Made a hybrid view scrolling camera scheme, but with the actual mouse cursor instead of a mouse controlled movement-based object for fun. Used some in-engine calculations for movement detection, and used the Power System Object extension for moving mouse.
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
THE MAGIC HOUR | OUT NOW! (READ)
Patch V1.0.4










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