Fixed a bug where the jumpscares in the basement levels wouldn't transition to the game over screen.
Removed the "channel blur" effect from the basement level cameras (red and blue effect), in order to reduce potential lag.
Added a camera distortion effect to the basement cameras to replace the "channel blur" effect.
Added an objective marker to the map in the arcade nightmare level, to ease confusion in where players are supposed to go.
As always, make sure to leave feedback on the game; and report bugs.
Next up
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Working on a guide video for TH:R, with focus on jokes/engaging content within the script, as well as summarizing most game mechanics with visual aid. Don't know when it will be finished, or if it will be on Youtube or Odysee, or just GJ. Sample included:
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
Fix Fredbear
V2.0.0 Released
The Poopet
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
They need you. 🐥
I know this isn't really a meme, but I found the result absolutely hilarious. This thing ain't takin' people's jobs yet lmao. So I harassed Google's AI to see what it thinks about my fnaf fangame, and the result is absolute gold:










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