Fixed a bug where the jumpscares in the basement levels wouldn't transition to the game over screen.
Removed the "channel blur" effect from the basement level cameras (red and blue effect), in order to reduce potential lag.
Added a camera distortion effect to the basement cameras to replace the "channel blur" effect.
Added an objective marker to the map in the arcade nightmare level, to ease confusion in where players are supposed to go.
As always, make sure to leave feedback on the game; and report bugs.
Next up
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
The Mimic Day #FanArtFriday #SecretOfTheMimic
2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.
bears
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
V2.0.0 Released
This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!
Accept the quest to get started.
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
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