Pause added to the angel statues so their message box do not constantly repeat.
Angel statues now also tell the direction they're facing when inspected.
Added an array of new hints to both difficulty modes.
Changed icon indicator for the angel statue in the gallery hall, indicating you can take your lantern back.
Fixed a map indicator issue in one of the 2F hallways.
Added a hint and warning when the timer strikes 6 PM.
Fixed a graphical glitch when picking up the small key.
Fixed a bug where indicators werent showing on lootable drawers.
Added indicators to map that display which rooms aren't available to the demo.
Next up
Updates Coming Next Week.
What's Next..
Dev Blog: Slingshot Dodging
Playable Teaser v1.0.2c Patch Notes.
News Delay, Updated Save/Load System..
Playable Teaser v1.0.2 Patch Notes.
An Update
Dev Blog: Puzzle Difficulty Mode & Analysis
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
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