I’m trying out different patterns for malevolent areas, i.e. cells which, when stepped upon; will trigger some challenge for you. I like the cross, but the diamond looks bad in my humble opinion. Choices are limited with big cells like mine ^^


I’m trying out different patterns for malevolent areas, i.e. cells which, when stepped upon; will trigger some challenge for you. I like the cross, but the diamond looks bad in my humble opinion. Choices are limited with big cells like mine ^^


Creating the game's page on GJ, new team: Evil
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
Pixel Card Wars: How gamedev proceeds (hand design)
Pixel Card Wars: new cards: spells and items
Connecting levels: adding the world view 🗺️
Not a mockup
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Completing the board
Back to indie dev...
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