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When I animated the breath, the unnatural stillness of the body became noticeable. However, I did not have enough time to animate the whole body, so I tried moving the camera instead.
♪ Echoes of the Ruined (DEMO)
track demo
Floyd–Steinberg, being an algorithm that propagates error, is ill-suited for GPUs. So instead, I limited the number of pixels processed per draw and only displayed the already-processed, stable ones. It actually resulted in a pretty interesting effect.
For the bug hunting spot, I don’t really have the time to draw each bug sprite by hand — so I’m thinking of making them actual ‘bugs’ instead, like this. It’s a bit tricky to control, but kind of fun, don’t you think?
So thrilled! The supporter list grew so much, I've added a scroll feature! 🎉 HUGE thanks for all your amazing support. Feeling more determined than ever! ✨💪
now it's working!!!!!!!!!!!!!!!!!!
SaveState is starting to feel pretty stable now!
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