Loading...
1
Game
TeaTM's Unnamed Collectathon
3 months ago

Been running some art style experiments. I kinda wanted the sprites to pop a bit more and blend easier, as well as going back to my original vision for the game. So trying 4:3 + CRT shader + some pixelization + sprite outlines. I need to test it on Linux.




1 comment

Loading...

Next up

Steam Deck! Running on the LCD model but should run on the OLED just fine.

Non-artist attempts an RPG protagonist. An actual artist could do this faster and better but anyways. Now I gotta redo all of my animations.

This is so fun πŸ›

FINALLY, I have something worth showing! Here she is in 3D! I even added a Mario 64-like long jump, + an upgraded version of the spin attack that allows you to traverse vertically! Still a bit rough but in time.

Took me way too long to remake the animations, but here she is.

πŸŒ€πŸš°πŸ«§

🀑🀑🀑🀑🀑🀑🀑🀑🀑🀑🀑🀑🀑🀑🀑🀑🀑🀑

Looking to maybe restart development on this game. Maybe, not sure yet. I did make this blocky 3d version of the protagonist! It's not rigged or anything though

I spent a couple days experimenting with the main loop, none of it really stuck, but I finally found a direction I want to take this game. Anyways the water level is starting to look like an actual level.

Ranged and melee combat. Lots of parameters to tweak for different weapons. Eventually I might move it into a big data structure if I end up continuing this.