Game
Eternal Hope

7 years ago

Physics is fun.




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Hey Guys! Kinda, we are evaluating some ideas for the pick up, drop and use system in Dead by Dread. We want to make this really simple. It is not the focus of the game to have inventory. So if you have any ideas that can help us, please let us know.

BAZEKA: A 2.5D BattleRoyale Project: It was 1 year of super focused development. The deadline was short, the uncertainties were great and amid research, tests and failures I managed to complete an impeccable project.

Hey EveryOne. We was working hard on the portability of our beloved game EternalHope. Finally, we made it. It was an incredible journey. To celebrate, we have a lot of Digital Copies of Eternal Hope to giveaway! Come join us at http://bit.ly/DHGdiscord

We just released Eternal Hope: Prologue for FREE on Steam! We hope you enjoy it and also have a great day!

store.steampowered.com/app/1325880/Eternal_Hope_Prologue/

Working at a Char Selection intro for DeadByDread, using Cinemachine DollyCart with Timeline. What are the suggestions?

"You and your tortoise friend after taking a walk through the cave"

Sneak Peek! Temple of Souls! And we want to thank you the support all these years! <3

Yokai - killer preview: Yokai is a vengeful spirit of a young woman who was murdered after being wrongly accused of cheating by her husband. Her dying words were swearing revenge on the realm of men. #deadbydread

Working with IA navigation for soon bots. Im using NavMeshFloor without navMesh agent, just to know all corners for a determined path, so im controlling agent with native controller, passing direction of waipoint as input direction! What do think about?

Hi guys. A video-log of where we are and where we are going with the development of DeadbyDread. Please bring us with your feedback!