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TeaTM's Unnamed Collectathon
19 days ago

Playing around with triplanar shaders <3 as well as some other fun shader stuff. I won't reap the benefits of triplanar shaders fully until I make real levels, but at least it hides the terrible CSG UVs.




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After some considering, going to push the desert back 1 level, and in place I'm going to be making this tropical turtle archipelago thing. It's mostly an excuse to experiment with the water mechanics.

Got a gameplay idea but it requires promoting crabby to main character status. Thinking.

In engine top down view of the tropical map. Still missing bits, pieces, and detail. But I threw this together in like less than an hour lol.

My own linear moving platform system based on tweening. Pretty happy with it.

Ignoring my messy hand writing I wrote a draft for the skeletal desert. A little spoiler-y & doesn't reflect the final game. Going for a fire + ice theme. However this week has been pretty intense for the game, so I need to deflate for a day or two lol.

"grey"boxing the main part of the desert level. Making edits based on what feels right.

Greyboxing the northern lava section. I'm planning to add a lava pit that leads to the eastern ice cave. No lava right now though just use your imagination.

Simple scene exit animation with a jingle when collecting pineapples. Right now it just reloads the scene but I'll hook it into a hub later.

Back to the debug area to test swimming, a new mechanic!

Sometimes adventuring is tiring. Why not take a nap?