Game
Dungeon Mercenary

7 years ago

Playtesting, playtesting, and playtesting before the upcoming release

But it seems I can’t beat my own #roguelike anymore! Did I made the game too difficult ? O_o #gamedev #indiedev #java #libgdx




0 comments

Loading...

Next up

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

Connecting levels: adding the world view 🗺️

Not a mockup

Completing the board

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

Juiced combat

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

Creating the game's page on GJ, new team: Evil