
Please help us solve a creative dilemma on our project!
Next up
Today we’ll share how robots in our game find a route from point A to point B.
Initially, we thought the game would focus much more on economics. But then we realized that one complex system—programming—is more than enough, so instead of a complicated economy, the robots just walk up to the counter and take everything for free.
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
Our game has a lot of references overall. Today, our animator Mikhail will talk about what inspired him while working on the game.
#devlog #animation #dontstarvetogather #cultofthelamb #superweird
The Hive - Everything is a Crab
We’re continuing our nostalgia trip and remembered that, at one point, rocks in our game used to yawn…
We started making a game about flipping tables. We ended up making all of this too.
Just wanted to share how we designed the defeat screen. Yes, it’s a roguelike, so losses happen too. How do you like it?















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