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SuperWEIRD: Idle Automation
4 months ago

Please help us solve a creative dilemma on our project!

#devlog #indiegame #art #animation




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Initially, we thought the game would focus much more on economics. But then we realized that one complex system—programming—is more than enough, so instead of a complicated economy, the robots just walk up to the counter and take everything for free.

We’re continuing our nostalgia trip and remembered that, at one point, rocks in our game used to yawn…

#memes #animation #devlog

Today we’ll share how robots in our game find a route from point A to point B.

#develoment #programming #devlog

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

Our game has a lot of references overall. Today, our animator Mikhail will talk about what inspired him while working on the game.

#devlog #animation #dontstarvetogather #cultofthelamb #superweird

Is this a chaotic enough level or does it need more?

#GhoulFright #indiegame #indiedev #gamedev

We brought you some screenshots for Screenshot Day.

#robots #fighting #bossed

And today we’ll also tell you how we eventually implemented #shadows in #defold for our game so they wouldn’t tank performance like the first versions of this feature.

#devlog #programming #developmet

this gentle old man asked for help. How could i say no 🌸

at the comments add (dialogue's not quite ready yet, it will all be in place by the demo, promise🤞)

Few people know this, but originally the towers in our game looked like carrots with eyes. They were funny, of course, but the problem was that hardly anyone understood they were actually towers. So later we made… this.

#devlog #towerdefence