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Game
SuperWEIRD: Idle Automation
2 months ago

Please help us solve a creative dilemma on our project!

#devlog #indiegame #art #animation




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Check out the icons we drew for the game 🙂

Can you guess what these icons are for?

#icons #gamedev #devlog

Today we’ll share how robots in our game find a route from point A to point B.

#develoment #programming #devlog

Initially, we thought the game would focus much more on economics. But then we realized that one complex system—programming—is more than enough, so instead of a complicated economy, the robots just walk up to the counter and take everything for free.

Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-

Our game has a lot of references overall. Today, our animator Mikhail will talk about what inspired him while working on the game.

#devlog #animation #dontstarvetogather #cultofthelamb #superweird

The Hive - Everything is a Crab

And today we’ll also tell you how we eventually implemented #shadows in #defold for our game so they wouldn’t tank performance like the first versions of this feature.

#devlog #programming #developmet

We’re continuing our nostalgia trip and remembered that, at one point, rocks in our game used to yawn…

#memes #animation #devlog

We started making a game about flipping tables. We ended up making all of this too.

Just wanted to share how we designed the defeat screen. Yes, it’s a roguelike, so losses happen too. How do you like it?