
#PocketFighterEX update!! Our next big goal is to implement GGPO online play!
#gamedev #fgc #ggpo
Stay in the loop!
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Next up
Rip rip rip. More ripping for Simon, Super Castlevania IV.
Simon SCVIV sprite rip coming along.
More progress on Nathan Graves CotM sprite rip.
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
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