Game
Dungeon Mercenary

7 years ago

Polish polish.. on the way to the release

Polish polish.. disambiguating spell level when useful #indiedev #gamedev #nethack #roguelike + sending alpha builds to #betatesters, starting release process…




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I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

Connecting levels: adding the world view 🗺️

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

Pixel Card Wars: How gamedev proceeds (hand design)

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

Not a mockup

Pixel Card Wars: new cards: spells and items

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