I’m still polishing the game for the next release (planned in two weeks: June 22th!). I’ve added a little something that players asked: highlighting of stairs even when out of sight, so that they can be easily spotted:

The devil is in the detail!
I’m still polishing the game for the next release (planned in two weeks: June 22th!). I’ve added a little something that players asked: highlighting of stairs even when out of sight, so that they can be easily spotted:

The devil is in the detail!
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
Pixel Card Wars: How gamedev proceeds (hand design)
Pixel Card Wars: new cards: spells and items
Connecting levels: adding the world view 🗺️
Juiced combat
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
Not a mockup
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