I’m still polishing the game for the next release (planned in two weeks: June 22th!). I’ve added a little something that players asked: highlighting of stairs even when out of sight, so that they can be easily spotted:

The devil is in the detail!
I’m still polishing the game for the next release (planned in two weeks: June 22th!). I’ve added a little something that players asked: highlighting of stairs even when out of sight, so that they can be easily spotted:

The devil is in the detail!
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Pixel Card Wars: How gamedev proceeds (hand design)
Not a mockup
Creating the game's page on GJ, new team: Evil
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋
Pixel Card Wars: new cards: spells and items
I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.
Connecting levels: adding the world view 🗺️
Back to indie dev...
Completing the board
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