Game
FNaF World XL
7 years ago

Poll Time (Part 1)


Hey all… again.

So the basic gist of what this is about is that there’s some mechanics and changes that could/will have to be done that I could use a bit of feedback on. As for the first one, it’s pretty much about the Party layout.

I’m doing some simple tweaks to the icons to make them smaller, and this gives me more room for future characters. As such, I can currently fit at least 12 characters into a row. Guess what I’m asking is this:

How would you guys like the roster to be ordered? (This won’t effect unlock order, in case you were wondering.)

‘Till next time!

  38 votes Voting finished



0 comments

Loading...

Next up

The more things change, the more they stay the same.

New project is having a fun, early outing.

Version 1.2.0 is here!

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.