Game
FNaF World XL
7 years ago

Poll Time (Part 1)


Hey all… again.

So the basic gist of what this is about is that there’s some mechanics and changes that could/will have to be done that I could use a bit of feedback on. As for the first one, it’s pretty much about the Party layout.

I’m doing some simple tweaks to the icons to make them smaller, and this gives me more room for future characters. As such, I can currently fit at least 12 characters into a row. Guess what I’m asking is this:

How would you guys like the roster to be ordered? (This won’t effect unlock order, in case you were wondering.)

‘Till next time!

  38 votes Voting finished



0 comments

Loading...

Next up

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Yeah, we're doing this.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Motivation has returned in a substantial enough way.

First signs of danger.

How about we change things up?

Suppose it was about time that some of these skills got a little extra kick.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.