Game
Carnage in Space: Crucible
10 months ago

Portuguese translation! | Tradução Portuguesa! (v2.1.0)

Thanks to the valiant efforts of a volunteer localization team, all of the game's text is now available in Brazilian Portuguese. Thanks, guys!

Also, I made enemies more aggressive. Enjoy.


Changelog

== New Content ==

* The Portuguese translation is 100% complete (up to this point)

== Audio ==

* The victory music once again plays after the Chapter 2 boss

== Player/Weapons ==

* Added the Beam Flail weapon for Kodon

== Enemies ==

* Enemies now attack sooner, and more consistently, after appearing on-screen

* Zarres' jump attack is faster in hard mode, and he starts using it at higher health than before

== Interface ==

* The in-game language now stays changed after changing it in the settings without restarting the game

== Internal ==

* Changed the game's directory structure to comply with updated Construct 3 standards



3 comments

Loading...

Next up

Chapter 6 (K) is DONE! Kodon's story is nearly at a close.

A lot of work has gone into the game in since my last post, but we're deep into SPOILER territory, so all you get is a single out-of-context screenshot.

I'm not sorry.

(So close to release! AAAH!)

Chapter 4 (K) is DONE! And about time too - that's my longest level to date.

With that, Phase 3 (of 3) Milestone 2 (of 4) is now done! The end of this 7+ year project is finally nearing completion, and I can't wait to share it with you all.

Scenic subterranean lake ambiance.

It seems so peaceful... for now.

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

I updated the character select screen again!

I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.

I also combined player & difficulty onto 1 screen for efficiency.

Behold, your reward for beating boss rush - this sick-as-heck 3D cutscene I threw together over the weekend!

Yeah, I know the game is mostly 2D, but I really felt like going way over the top with this game mode. I hope it paid off.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.

These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.