Game
FNaF World XL
5 years ago

Possible Update Soon


Hey, all! Been quite a bit since the last update, but hopefully that'll change soon (depending on how much time is eaten up with potentially moving out of state near the end of the month).

While I'm still quite a way away from having everything about Version 0.3 ready to go, I can throw together a small sidequest players can go on that might take on a familiar look...

Don't have much to show off about this right now, but what I should be able to get in for this update would be:

-BB and JJ being playable in some capacity

-A small independent area completely separate from the main overworld

-A handful of enemies

-A few bosses

And if I can work it in, there may be a few costumes to unlock and wear for some of the cast.

So if it works out, the update should drop before the 31st.

'Till next time!



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So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New project is having a fun, early outing.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

It's been a long time coming...

Suppose it was about time that some of these skills got a little extra kick.

Version 1.2.0 is here!

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Guess I did a terrible job advertising the items most crucial to this recent update.

(At least it's good to know people can find all of the discs without any extra hints on my part.)

Motivation has returned in a substantial enough way.

How about we change things up?