Next up
New project is having a fun, early outing.
Got a (mostly stable) demo ready for the occasion!
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Suppose it was about time that some of these skills got a little extra kick.
Yeah, we're doing this.
Ouch.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
I think I know what needs to be done to shake up XL's next public appearance...
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.










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