Update post! Check it out, I’ve finally put together the first worthy post-compo update to Super Battle Cycle… all using player feedback from you guys during Ludum Dare :D
Changes:
All levels have been replaced with new improved rooms, introducing different elements (ie shooty cars), and revamping room layout
New enemies capable of shooting at the player (bullet-hell-esque)
New sprites and objects for rooms
Pause menu improved, now with restart button
Updated visual effects and UI menus/HUD
Better user friendliness overall, with updated help prompts
The next update will most likely be even more important than this one, make sure you don’t miss it!!!
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