Hey everyone,
I updated Fugitive Shift with a small patch, fixing problems and adding better effects! Dialogue has been improved to help players understand levels better, so they can finish the game with less confusion.
If you have the time, I suggest you try to play again :D Thanks!
Next up
Working on some dynamic combat for my FPS game. Enemies can be juggled in the air freely. Still need to make demo levels.
Got the idea to give weapon swapping a melee hitbox, very happy with the results. It can be a quick way to sneak in some extra hits during combos! Still work-in-progress for the upcoming demo.
Just released the ENCHAIN Demo on Steam! My solo retro-FPS platformer project is finally ready for you to experience. Featuring a preview the first three areas, check it out today!
Made it possible to surf around on the undead if you have them grappled! (Inspired by a certain shield-surfing mechanic from another game)
What do you think? Try it out in the demo coming this month!
Updated the ENCHAIN demo to improve the boss fight a bit and add a lot of quality features.
Check it out for free on the game page. Feedback appreciated!
Path of Kami: The Evolution of the Lore
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