Game
FNaF World XL
6 years ago

Post-Reset Build V0.2 plans


Hey there. Since the game has picked up some more attention since the Reset Build V0.2 (in some cases even more than I thought it would get), a small update on the upcoming plans for the game is probably needed.

So the next update/patch/whatever it ends up being will most likely focus on a few of the following:

-Bosses

-More overworld locations (most likely Dusting Fields and the Mysterious Mine)

-More enemy variety

-Parts of the original game’s main story

-More NPCs… maybe

-A few unlockable characters

This might take time, since I am making almost everything from scratch (in order to match the style XL has laid out), as well as needing to update a bunch of the pre-existing models, but hopefully there should be more content to see within the coming month or so.

If you have any suggestions for fixes or additions I should focus on (that aren’t the MFA… trust me, you don’t want it in it’s current state), feel free to let me know.

Till’ next time!



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Next up

The more things change, the more they stay the same.

Guess I did a terrible job advertising the items most crucial to this recent update.

(At least it's good to know people can find all of the discs without any extra hints on my part.)

Motivation has returned in a substantial enough way.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Can't wait to meet you!

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.