Game
FNaF World XL
7 years ago

Post-Reset Build V0.2 plans


Hey there. Since the game has picked up some more attention since the Reset Build V0.2 (in some cases even more than I thought it would get), a small update on the upcoming plans for the game is probably needed.

So the next update/patch/whatever it ends up being will most likely focus on a few of the following:

-Bosses

-More overworld locations (most likely Dusting Fields and the Mysterious Mine)

-More enemy variety

-Parts of the original game’s main story

-More NPCs… maybe

-A few unlockable characters

This might take time, since I am making almost everything from scratch (in order to match the style XL has laid out), as well as needing to update a bunch of the pre-existing models, but hopefully there should be more content to see within the coming month or so.

If you have any suggestions for fixes or additions I should focus on (that aren’t the MFA… trust me, you don’t want it in it’s current state), feel free to let me know.

Till’ next time!



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Got a (mostly stable) demo ready for the occasion!

First signs of danger.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Yeah, we're doing this.

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.