Game
34DOOM - La 34ème DOOMension
5 years ago

Prealpha 6 is out !


Changelog:

  • The 4/5 of the game is ready and the first 24 levels are ready and accessible!

  • Added the Mystical Heads bonuses (good luck to find the 3 of them!)

  • Several glitches corrected for single and multiplayer

  • Added visible Check Point in levels

  • Typing "secrets" in the console give hints on where the secrets are (except the mystical heads secrets which are not required for a 100% completion in levels)

  • Some other more stuff



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So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!

Two new effects, the scooter (to move faster) and the zombie (to move slower and drip blood). Also, all the collected effects will appear as trophies in the real world.

A new map completed, based on the flat of my childhood which comes very often in my own dreams.

The first DLC of 34DOOM is in strong progress !! Expect it for before the end of this year !

The Golden Pokeball can now spawn a new random entity! And you better not get this one in critical moments. Because not only it does nothing, but it also stays in the level forever!

Just made a stats screen to replace automap. It will display more infos in the future I guess... ^^

Aren't they cute? They're part of a quest to accomplish in the Maniac Mansion level in order to get the second power of your player char! :p

Progressive/dubstep gun has been massively updated!

Just to show something else than just pics this time, here's a showcase of all the effects made so far.

New effect on the work: the guitar effect! For now it just plays rock music but it might be used to unlock new paths in the future...