Game
34DOOM - La 34ème DOOMension
5 years ago

Prealpha 6 is out !


Changelog:

  • The 4/5 of the game is ready and the first 24 levels are ready and accessible!

  • Added the Mystical Heads bonuses (good luck to find the 3 of them!)

  • Several glitches corrected for single and multiplayer

  • Added visible Check Point in levels

  • Typing "secrets" in the console give hints on where the secrets are (except the mystical heads secrets which are not required for a 100% completion in levels)

  • Some other more stuff



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It's been a while I haven't worked on it because of my RL school/job... But I had to add this because this meme goes pretty well with the pirate level!

Introducing some of the implemented powers. The hand with the eye lets the player go back to the nexus without waking up.

So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!

The Golden Pokeball can now spawn a new random entity! And you better not get this one in critical moments. Because not only it does nothing, but it also stays in the level forever!

The player sprite has been redesigned to look a bit more gender-neutral and less like a specific kid with a red cap... I tried to make it possible to change their pajama's colors but, while it actually works, colors don't translate in transformations.

Just made a stats screen to replace automap. It will display more infos in the future I guess... ^^

The first DLC of 34DOOM is in strong progress !! Expect it for before the end of this year !

Progressive/dubstep gun has been massively updated!

A new effect, the twintails. Purely aesthetical. And some new maps too. Also composed lots of soundtracks that you can already hear here.

This is a lil bit of a spoil, but here's a lil easter egg that will be hidden in a future deathmatch map. SonAmy fans, this is for you! :p