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Gameplay Showcase #2
Enemy variation & animations, loot, balancing, HUD
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
Preview - Menu System
A small preview of the menu system that has been created for my very first game, Echoes of The Deep.
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
Preview - Loot
In Echoes of The Deep, upon killing enemies or killing all enemies in a room, loot can spawn! Here are the 4 of the 5 loot types that can spawn! (as of rn. Mat be more on release...)
Reminder that this game will release 5th April!
Gameplay Showcase #1
Player animations, level system, enemies, health, combat, level/ difficulty saving, data saving etc.
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
I am happy to announce that the development of Echoes of The Deep for the college project is now COMPLETE.
This doesn't mean that it is done for release as i'll be working on more features and further testing for the out of project public release
Preview - Enemy Variants & Animations
At the moment, the enemy variation is purely visual (may be changed post-release).
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
ECHOES OF THE DEEP: COMPLETE SOUNDTRACK COLLECTION ANNOUNCEMENT One year after the original release, we're thrilled to announce the COMPLETE soundtrack collection for EoTD will be available on ALL major streaming platforms starting MARCH 1ST, 2025!
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
I-Buki
Mio-Da!
Ibuki Mioda!
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