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Echoes of The Deep
8 months ago

Preview - Dungeon Generation Sytem

A small preview of the dungeon generation system that has been created for this game.

Please don't expect anything advanced, this is my 1st game afterall!

The game will be publicly available and playable on April 5th!




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Preview - Menu System

A small preview of the menu system that has been created for my very first game, Echoes of The Deep.

Please don't expect anything advanced, this is my 1st game afterall!

The game will be publicly available and playable on April 5th!

Preview - Enemy Variants & Animations

At the moment, the enemy variation is purely visual (may be changed post-release).

Please don't expect anything advanced, this is my 1st game afterall!

The game will be publicly available and playable on April 5th!

Gameplay Showcase #1

Player animations, level system, enemies, health, combat, level/ difficulty saving, data saving etc.

Please don't expect anything advanced, this is my 1st game afterall!

The game will be publicly available and playable on April 5th!

Hey! Making this post today to let you know some features I plan to add post-release:

Bosses

More enemy types (& make them unique)

Unique powerups

MORE LOOT

Upgrades

Modes??

Wider difficulty range

More balancing

EoTD Releases in 3 days!!

I am happy to announce that the development of Echoes of The Deep for the college project is now COMPLETE.

This doesn't mean that it is done for release as i'll be working on more features and further testing for the out of project public release

Preview - Loot

In Echoes of The Deep, upon killing enemies or killing all enemies in a room, loot can spawn! Here are the 4 of the 5 loot types that can spawn! (as of rn. Mat be more on release...)

Reminder that this game will release 5th April!

Hey! Making this post today to let you know some features I plan to add post-release:

Bosses

More enemy types (& make them unique)

Unique powerups

MORE LOOT

Upgrades

Modes??

Wider difficulty range

More balancing

EoTD Releases in 3 days!!

Gameplay Showcase #2

Enemy variation & animations, loot, balancing, HUD

Please don't expect anything advanced, this is my 1st game afterall!

The game will be publicly available and playable on April 5th!

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday