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Gameplay Showcase #1
Player animations, level system, enemies, health, combat, level/ difficulty saving, data saving etc.
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
Preview - Enemy Variants & Animations
At the moment, the enemy variation is purely visual (may be changed post-release).
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
Preview - Menu System
A small preview of the menu system that has been created for my very first game, Echoes of The Deep.
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
Preview - Dungeon Generation Sytem
A small preview of the dungeon generation system that has been created for this game.
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
Hey! Making this post today to let you know some features I plan to add post-release:
Bosses
More enemy types (& make them unique)
Unique powerups
MORE LOOT
Upgrades
Modes??
Wider difficulty range
More balancing
EoTD Releases in 3 days!!
Hey! Making this post today to let you know some features I plan to add post-release:
Bosses
More enemy types (& make them unique)
Unique powerups
MORE LOOT
Upgrades
Modes??
Wider difficulty range
More balancing
EoTD Releases in 3 days!!
Preview - Loot
In Echoes of The Deep, upon killing enemies or killing all enemies in a room, loot can spawn! Here are the 4 of the 5 loot types that can spawn! (as of rn. Mat be more on release...)
Reminder that this game will release 5th April!
Gameplay Showcase #2
Enemy variation & animations, loot, balancing, HUD
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
We are under attack!
Chiaki Nanami!
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