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Gameplay Showcase #2
Enemy variation & animations, loot, balancing, HUD
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
ECHOES OF THE DEEP: COMPLETE SOUNDTRACK COLLECTION ANNOUNCEMENT One year after the original release, we're thrilled to announce the COMPLETE soundtrack collection for EoTD will be available on ALL major streaming platforms starting MARCH 1ST, 2025!
Preview - Dungeon Generation Sytem
A small preview of the dungeon generation system that has been created for this game.
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
I am happy to announce that the development of Echoes of The Deep for the college project is now COMPLETE.
This doesn't mean that it is done for release as i'll be working on more features and further testing for the out of project public release
Preview - Loot
In Echoes of The Deep, upon killing enemies or killing all enemies in a room, loot can spawn! Here are the 4 of the 5 loot types that can spawn! (as of rn. Mat be more on release...)
Reminder that this game will release 5th April!
Gameplay Showcase #1
Player animations, level system, enemies, health, combat, level/ difficulty saving, data saving etc.
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
Preview - Enemy Variants & Animations
At the moment, the enemy variation is purely visual (may be changed post-release).
Please don't expect anything advanced, this is my 1st game afterall!
The game will be publicly available and playable on April 5th!
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Another house i made long time ago.














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