Next up
Progress Day #2 & 3 After a day of streaming I’ve made lots of progress with physics, crates and animations! Now only to improve 3d performance. Late in schedule :c
Progress Day #9 One short day left! After I finish the level editor I am done! (but alot of stuff is missing :c)
Progress Day #1
Progress Day #7 Finished all Crashs moves (spinning, sliding, crouching, bodyslam) Fixed crate physics, tnt and nitro. (Body slam and crouch sprites are just placeholders if you didn’t notice :p)
Progress Day #4 Not much progress today because of a trip to an old fort-house. Started making on my level selection concept :D
Crash Maker 2.0 in Progress Crash Maker was originally a GameJam game and was _poorly_ coded. Crash Maker 2.0 won’t be 2.5D for performance reasons. More info in the future! Here is Crash in his new style.
I was bored, so... ManutKat.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Microsoft Windows XP Unprofessional (windows logo prototype)










0 comments