Game
Crash Maker

8 years ago

Progress Day #5

50% time left and 110% of more work left :c

Been ill and haven’t been able to concentrate much but added crate gravity(wip) and checkpoint crates(wip) and sliding(wip).




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Progress Day #1

Crash Maker 2.0 in Progress Crash Maker was originally a GameJam game and was _poorly_ coded. Crash Maker 2.0 won’t be 2.5D for performance reasons. More info in the future! Here is Crash in his new style.

Progress Day #7 Finished all Crashs moves (spinning, sliding, crouching, bodyslam) Fixed crate physics, tnt and nitro. (Body slam and crouch sprites are just placeholders if you didn’t notice :p)

Progress Day #4 Not much progress today because of a trip to an old fort-house. Started making on my level selection concept :D

Progress Day #9 One short day left! After I finish the level editor I am done! (but alot of stuff is missing :c)

Progress Day #2 & 3 After a day of streaming I’ve made lots of progress with physics, crates and animations! Now only to improve 3d performance. Late in schedule :c

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Chiaki Nanami!