Game
Crash Maker

8 years ago

Progress Day #5

50% time left and 110% of more work left :c

Been ill and haven’t been able to concentrate much but added crate gravity(wip) and checkpoint crates(wip) and sliding(wip).




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Crash Maker 2.0 in Progress Crash Maker was originally a GameJam game and was _poorly_ coded. Crash Maker 2.0 won’t be 2.5D for performance reasons. More info in the future! Here is Crash in his new style.

Progress Day #1

Progress Day #7 Finished all Crashs moves (spinning, sliding, crouching, bodyslam) Fixed crate physics, tnt and nitro. (Body slam and crouch sprites are just placeholders if you didn’t notice :p)

Progress Day #9 One short day left! After I finish the level editor I am done! (but alot of stuff is missing :c)

Progress Day #4 Not much progress today because of a trip to an old fort-house. Started making on my level selection concept :D

Progress Day #2 & 3 After a day of streaming I’ve made lots of progress with physics, crates and animations! Now only to improve 3d performance. Late in schedule :c

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

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#Pecaminosa | #IndieDev | #OST | #Jazz

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Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

Fan art for Foolish I'm feeling kinda better so I drew this