Next up
Progress Day #2 & 3 After a day of streaming I’ve made lots of progress with physics, crates and animations! Now only to improve 3d performance. Late in schedule :c
Progress Day #7 Finished all Crashs moves (spinning, sliding, crouching, bodyslam) Fixed crate physics, tnt and nitro. (Body slam and crouch sprites are just placeholders if you didn’t notice :p)
Progress Day #4 Not much progress today because of a trip to an old fort-house. Started making on my level selection concept :D
Progress Day #9 One short day left! After I finish the level editor I am done! (but alot of stuff is missing :c)
Progress Day #1
Crash Maker 2.0 in Progress Crash Maker was originally a GameJam game and was _poorly_ coded. Crash Maker 2.0 won’t be 2.5D for performance reasons. More info in the future! Here is Crash in his new style.
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Chiaki Nanami!
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
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