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Progress Day #1
Progress Day #5 50% time left and 110% of more work left :c Been ill and haven’t been able to concentrate much but added crate gravity(wip) and checkpoint crates(wip) and sliding(wip).
Crash Maker 2.0 in Progress Crash Maker was originally a GameJam game and was _poorly_ coded. Crash Maker 2.0 won’t be 2.5D for performance reasons. More info in the future! Here is Crash in his new style.
Progress Day #7 Finished all Crashs moves (spinning, sliding, crouching, bodyslam) Fixed crate physics, tnt and nitro. (Body slam and crouch sprites are just placeholders if you didn’t notice :p)
Progress Day #9 One short day left! After I finish the level editor I am done! (but alot of stuff is missing :c)
Progress Day #4 Not much progress today because of a trip to an old fort-house. Started making on my level selection concept :D
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
not the greatest house, but it's a house! :D
Explosive domino effect
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