Game
Crash Maker



7 years ago

Crash Maker 2.0 in Progress

Crash Maker was originally a GameJam game and was _poorly_ coded.
Crash Maker 2.0 won’t be 2.5D for performance reasons.
More info in the future!

Here is Crash in his new style.




0 comments

Loading...

Next up

Progress Day #7 Finished all Crashs moves (spinning, sliding, crouching, bodyslam) Fixed crate physics, tnt and nitro. (Body slam and crouch sprites are just placeholders if you didn’t notice :p)

Progress Day #2 & 3 After a day of streaming I’ve made lots of progress with physics, crates and animations! Now only to improve 3d performance. Late in schedule :c

Progress Day #4 Not much progress today because of a trip to an old fort-house. Started making on my level selection concept :D

Progress Day #5 50% time left and 110% of more work left :c Been ill and haven’t been able to concentrate much but added crate gravity(wip) and checkpoint crates(wip) and sliding(wip).

Progress Day #9 One short day left! After I finish the level editor I am done! (but alot of stuff is missing :c)

Progress Day #1

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So here's the first of the zodiac signs i will make for the next weeks.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Levels' maps.