5 months ago

progress on Heroside 1 is going really well.




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Heroside Trilogy: Catopus Stage Development Preview

so while developing trilogy, godot 4.6 just released. idk if this will impact development or something, but its here. not angry just pointing it out.

so one night i remembered a video from the youtuber @CutCafe and i made this cause it seemed like it could be pretty funny in concept at least.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

hey, so i'm planning on taking baby steps to get back into my grove. which means i'm doing tiny TINY bits of work on Heroside Trilogy. don't expect too much though.

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

new screenshot for a stage in Heroside Trilogy, how's it looking

hey guys, sorry for the lack of heroside trilogy updates, i've been at work working on the boss sprites. i'm currently taking time away from coding and more on sprites. he's a screenshot to show off a wip

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

forgot to post this screenshot in the godot community, my bad. (repost for here lol)