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27
Game
Chaosector
3 months ago

Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)




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WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds

lil' bit of a chaotic showcase; my entire group got lucky with getting the same electrifying item (There is over 500 items, so getting the same item for all is very rare), turning us all into terrifying pylons

For today's boss addition: a tree with feet

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Some more basic-attack visuals (melee/ranged) for my co-op roguelite arena, various weapons have their own special effects, and with more designs on the way!

What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!