Game
MacAndCheeseShot (OneShot Fangame)
7 years ago

Progress Report #16


Hi everyone! Here's what happened recently.

I've been making a main menu and settings menu so that the player can change the controls at the beginning of the game. I've almost finished and that should be released this week.

Here's a screenshot (screenshot taken in testplay view. Display resolution will differ from final game.)

image.png

Unfortunately there is not a lot I can show at the moment. The main menu update should be the final update to Demo 2 before I begin on the rest of the game.

I will be working on the "Nightmargin Ending" to the game, which finishes off from the shortest route in Demo 2.

Thanks again for following along :)

Samuel



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.