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True Human Tribulation: Errand Run
3 years ago

Progress Report - September 4th, 2023

Revamped title screen and implemented reset functionality.

For more info, check out this post: https://lorenarc.itch.io/tld-lorenzo/devlog/584744/progress-report-september-4th-2023




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Progress Report - September 26th, 2023

I've added Crates, Keys, and Gates to the game.

Go here for more info. https://lorenarc.itch.io/tld-lorenzo/devlog/612288/progress-repo…

Progress Report - January 16th, 2024

Implemented Objectives, Made a new map, and so much more.

Watch this video for more info: https://youtu.be/EBSGk4rrJr4

#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud

Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.

Some more official artwork for Remedy.

First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork

Progress Report - February 9th, 2024

The game has reached it's beta stages, and it's now released on early access.

Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-repo…

#devlog #action #adventure #beta #early_access #retro #music #settings_menu

Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.

Finally implemented Companion AI, and the first enemy to the game.

This afternoon, I created a battle theme that actually sounds remotely decent.

With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.