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True Human Tribulation: Errand Run
2 years ago

Progress Report - September 4th, 2023

Revamped title screen and implemented reset functionality.

For more info, check out this post: https://lorenarc.itch.io/tld-lorenzo/devlog/584744/progress-report-september-4th-2023




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Progress Report - February 9th, 2024

The game has reached it's beta stages, and it's now released on early access.

Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-repo…

#devlog #action #adventure #beta #early_access #retro #music #settings_menu

Made the thumbnail for my game through the use of blender. Not gonna lie, this has to be the best piece of art I've ever made in my life. Feel free to screenshot.

Check out this sick clip I just hit. (And the new enemy, but who cares.)

Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.

For the past 69 days, I've been working on a new game. This is what I've got done in that amount of time. I'm planning for it to be a small wave-based fighter, where you have to survive against multiple waves of enemies. #tld_skirmish #prealpha

I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.

Unfortunately the 16 FPS gif doesn't do it justice though...

Implemented a new Enemy and Sub-Weapon. Adding a little more mechanical variety to my game.

Made this neat little pixel art. It took me over an afternoon and it's not the best, but I'm still satisfied on how it turned out. I made it while using a limited color palette if that matters.

After 7 months and 26 days, I finally finished a game for the first time.

I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.