
Progress Report - September 4th, 2023
Revamped title screen and implemented reset functionality.
For more info, check out this post: https://lorenarc.itch.io/tld-lorenzo/devlog/584744/progress-report-september-4th-2023
Next up
Finally implemented Companion AI, and the first enemy to the game.
Progress Report - January 16th, 2024
Implemented Objectives, Made a new map, and so much more.
Watch this video for more info: https://youtu.be/EBSGk4rrJr4
#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud
Beta 0.1.3 - Changelog
Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.
Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…
Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.
Progress Report - November 12th, 2023
I've implement screen effects, pre-game splashes, and reworked enemy ai.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/634634/progress-repo…
Created a "Rest Theme" for my game.
Implemented the Camp Menu, along with the addition of Consumable Items
Some more official artwork for Remedy.
With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.
This afternoon, I created a battle theme that actually sounds remotely decent.











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