Game
True Human Tribulation: Errand Run



2 years ago

Progress Report - October 26th, 2023

I've expanded the map, added sub-weapons, and gave the player new animations and sprinting.

Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/626303/progress-report-october-26th-2023




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Progress Report - February 9th, 2024

The game has reached it's beta stages, and it's now released on early access.

Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-repo…

#devlog #action #adventure #beta #early_access #retro #music #settings_menu

Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.

Progress Report - September 4th, 2023

Revamped title screen and implemented reset functionality.

For more info, check out this post: https://lorenarc.itch.io/tld-lorenzo/devlog/584744/progress-repo…

Progress Report - September 26th, 2023

I've added Crates, Keys, and Gates to the game.

Go here for more info. https://lorenarc.itch.io/tld-lorenzo/devlog/612288/progress-repo…

Finished up the player's base kit, along with other fundamental mechanics.

Made this neat little pixel art. It took me over an afternoon and it's not the best, but I'm still satisfied on how it turned out. I made it while using a limited color palette if that matters.

Beta 0.1.3 - Changelog

Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.

Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…

Beta 0.1.1 - Changelog

I made some bug fixes and refactoring. I also have some things planned for the future. I made mockups to demonstrate.

Check out the devlog for more: https://lorenarc.itch.io/tld-lorenzo/devlog/682334/beta-011-chan…

#Beta #Errand_Run #fade_transitions #radar #pause_screen

Finally got around to implementing Sub-Weapons.

I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.

Unfortunately the 16 FPS gif doesn't do it justice though...