
Progress Report - October 26th, 2023
I've expanded the map, added sub-weapons, and gave the player new animations and sprinting.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/626303/progress-report-october-26th-2023
Next up
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.
Finally implemented Companion AI, and the first enemy to the game.
Just finished what would be the Overworld/Field theme for my game. Here, have a listen.
Progress Report - January 16th, 2024
Implemented Objectives, Made a new map, and so much more.
Watch this video for more info: https://youtu.be/EBSGk4rrJr4
#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud
Finally got around to implementing Sub-Weapons.
Beta 0.1.3 - Changelog
Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.
Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…
This afternoon, I created a battle theme that actually sounds remotely decent.
Finished up the player's base kit, along with other fundamental mechanics.
I just began work onto implementing Companions into combat, along with other quality of life changes.
Implemented the Camp Menu, along with the addition of Consumable Items










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