Game
True Human Tribulation: Errand Run







2 years ago

Progress Report - January 16th, 2024

Implemented Objectives, Made a new map, and so much more.

Watch this video for more info: https://youtu.be/EBSGk4rrJr4

#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud


Project Lorenzo - Objectives
Another update video where showcase objectives and over additions to the game while sharing my own thoughts.For more info, you can check out the devlog: http...
https://www.youtube.com/watch?v=EBSGk4rrJr4


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Progress Report - September 4th, 2023

Revamped title screen and implemented reset functionality.

For more info, check out this post: https://lorenarc.itch.io/tld-lorenzo/devlog/584744/progress-repo…

Finished up the player's base kit, along with other fundamental mechanics.

Implemented the Camp Menu, along with the addition of Consumable Items

I just began work onto implementing Companions into combat, along with other quality of life changes.

Progress Report - November 12th, 2023

I've implement screen effects, pre-game splashes, and reworked enemy ai.

Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/634634/progress-repo…

Beta 0.1.1 - Changelog

I made some bug fixes and refactoring. I also have some things planned for the future. I made mockups to demonstrate.

Check out the devlog for more: https://lorenarc.itch.io/tld-lorenzo/devlog/682334/beta-011-chan…

#Beta #Errand_Run #fade_transitions #radar #pause_screen

I reworked the pause screen and implemented a radar to my game. I really like what I did here especially with the pause screen as I made the black bars slide in using linear interpolation.

Unfortunately the 16 FPS gif doesn't do it justice though...

Finally implemented Companion AI, and the first enemy to the game.

First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork

Some more official artwork for Remedy.