Game
True Human Tribulation: Errand Run







2 years ago

Progress Report - January 16th, 2024

Implemented Objectives, Made a new map, and so much more.

Watch this video for more info: https://youtu.be/EBSGk4rrJr4

#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud


Project Lorenzo - Objectives
Another update video where showcase objectives and over additions to the game while sharing my own thoughts.For more info, you can check out the devlog: http...
https://www.youtube.com/watch?v=EBSGk4rrJr4


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Finally implemented Companion AI, and the first enemy to the game.

First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork

Progress Report - October 26th, 2023

I've expanded the map, added sub-weapons, and gave the player new animations and sprinting.

Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/626303/progress-repo…

Progress Report - February 9th, 2024

The game has reached it's beta stages, and it's now released on early access.

Checkout the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/679545/progress-repo…

#devlog #action #adventure #beta #early_access #retro #music #settings_menu

With the addition of Assists, the Combat system is finally complete.

Just finished what would be the Overworld/Field theme for my game. Here, have a listen.

Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.

Progress Report - September 4th, 2023

Revamped title screen and implemented reset functionality.

For more info, check out this post: https://lorenarc.itch.io/tld-lorenzo/devlog/584744/progress-repo…

Implemented the Camp Menu, along with the addition of Consumable Items

Beta 0.1.1 - Changelog

I made some bug fixes and refactoring. I also have some things planned for the future. I made mockups to demonstrate.

Check out the devlog for more: https://lorenarc.itch.io/tld-lorenzo/devlog/682334/beta-011-chan…

#Beta #Errand_Run #fade_transitions #radar #pause_screen