Game
FNaF World XL
2 years ago

Progress Update: Fixes and New Content


Hey, all!

So now that I have motivation back (as well as no longer needing to panic over my finances with the new job I'm starting up next week), I'll be focusing my efforts back to this project. The first order of business is that I'll be breaking down the current WIP build into smaller chunks.

The first one will mainly address the bugs that are affecting gameplay for many players. Already aware of and have been working to fix issues such as the NPC text overlap, the inability to properly leave an NPC shop, scrap collection, and many others.

It'll also include one of the new support-based Showtime skills, Give Life, and two new gamemode options (Easy mode and Fixed Party). Should hopefully be ready to release this PTB within the next few days. (I'll also include a short fix list on the release.)

The parts that will be saved for a later update will be the powerup overhaul and all it's included content/changes. It has fallen behind since I got no clear answers before on how certain mechanics (*cough* shop operations *cough*) should work, so I'll need more time to work on all of that. I'll also try and include a few more Showtime skills, but I can't make any solid guarantees at the moment on whether or not I can wrap up work on those.

As for content past that, things such as the redesigns and the real Update 2 minigames are still on hold until the base game is not a mess code-wise.

So... yeah. New PTB will be ready soon, you can stop telling me about those specific problems, and hopefully I can fit in more work on this while I adjust to an changes in my work schedule. (Not sure how well I'll do on night shift, but we'll see.)

'Till next time!



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Motivation has returned in a substantial enough way.

First signs of danger.

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

How about we change things up?

Suppose it was about time that some of these skills got a little extra kick.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Yeah, we're doing this.

Can't wait to meet you!

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)